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Anzrag, the Quake-Mole [MKM - 186]
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Anzrag, the Quake-Mole [MKM - 186]

Anzrag, the Quake-Mole [MKM - 186]

  • Rarity: M
  • #: 186
  • Creature Type or Sub Type: Legendary Creature — Mole God
  • P: 8
  • T: 4
  • Rules Text Contains: Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase. 3RRGG: Anzrag must be blocked each combat this turn if able.
  • Flavor: His claws tear at the foundations of civilization.
$6.25
Anzrag, the Quake-Mole [MKM - 186]
$6.25

Anzrag, the Quake-Mole [MKM - 186]

  • Rarity: M
  • #: 186
  • Creature Type or Sub Type: Legendary Creature — Mole God
  • P: 8
  • T: 4
  • Rules Text Contains: Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase. 3RRGG: Anzrag must be blocked each combat this turn if able.
  • Flavor: His claws tear at the foundations of civilization.

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  • Rarity: M
  • #: 186
  • Creature Type or Sub Type: Legendary Creature — Mole God
  • P: 8
  • T: 4
  • Rules Text Contains: Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase. 3RRGG: Anzrag must be blocked each combat this turn if able.
  • Flavor: His claws tear at the foundations of civilization.
Anzrag, the Quake-Mole [MKM - 186] | Pats Games