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Archway of Innovation [MH3 - 214]
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Archway of Innovation [MH3 - 214]

Archway of Innovation [MH3 - 214]

  • Rarity: R
  • #: 214
  • Creature Type or Sub Type: Land
  • Rules Text Contains: Archway of Innovation enters the battlefield tapped unless you control an Island. T: Add U. U, T: The next spell you cast this turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for 1.)
$0.79

Original: $2.25

-65%
Archway of Innovation [MH3 - 214]

$2.25

$0.79

Archway of Innovation [MH3 - 214]

  • Rarity: R
  • #: 214
  • Creature Type or Sub Type: Land
  • Rules Text Contains: Archway of Innovation enters the battlefield tapped unless you control an Island. T: Add U. U, T: The next spell you cast this turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

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  • Rarity: R
  • #: 214
  • Creature Type or Sub Type: Land
  • Rules Text Contains: Archway of Innovation enters the battlefield tapped unless you control an Island. T: Add U. U, T: The next spell you cast this turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for 1.)
Archway of Innovation [MH3 - 214] | Pats Games