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Azor's Elocutors [RTR - 210]
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Azor's Elocutors [RTR - 210]

Azor's Elocutors [RTR - 210]

  • Rarity: R
  • #: 210
  • Creature Type or Sub Type: Creature — Human Advisor
  • P: 3
  • T: 5
  • Rules Text Contains: At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game. Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.
$0.50
Azor's Elocutors [RTR - 210]
$0.50

Azor's Elocutors [RTR - 210]

  • Rarity: R
  • #: 210
  • Creature Type or Sub Type: Creature — Human Advisor
  • P: 3
  • T: 5
  • Rules Text Contains: At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game. Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.

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  • Rarity: R
  • #: 210
  • Creature Type or Sub Type: Creature — Human Advisor
  • P: 3
  • T: 5
  • Rules Text Contains: At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game. Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.
Azor's Elocutors [RTR - 210] | Pats Games