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Bloodchief Ascension [CMM - 139]
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Bloodchief Ascension [CMM - 139]

Bloodchief Ascension [CMM - 139]

  • Rarity:

    R

  • #:

    139

  • Creature Type or Sub Type:

    Enchantment

  • Rules Text Contains:

    At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

    Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

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From $6.47

Original: $18.50

-65%
Bloodchief Ascension [CMM - 139]

$18.50

$6.47

Bloodchief Ascension [CMM - 139]

  • Rarity:

    R

  • #:

    139

  • Creature Type or Sub Type:

    Enchantment

  • Rules Text Contains:

    At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

    Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

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Description

  • Rarity:

    R

  • #:

    139

  • Creature Type or Sub Type:

    Enchantment

  • Rules Text Contains:

    At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

    Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Bloodchief Ascension [CMM - 139] | Pats Games