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Bloodchief Ascension [CMM - 139]
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Rarity:
R
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#:
139
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Creature Type or Sub Type:
Enchantment
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Rules Text Contains:
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Original: $18.50
-65%$18.50
$6.47Bloodchief Ascension [CMM - 139]
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Rarity:
R
-
#:
139
-
Creature Type or Sub Type:
Enchantment
-
Rules Text Contains:
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
-
Rarity:
R
-
#:
139
-
Creature Type or Sub Type:
Enchantment
-
Rules Text Contains:
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.












