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Bloodchief Ascension [ZEN - 82]
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Bloodchief Ascension [ZEN - 82]

Bloodchief Ascension [ZEN - 82]

  • Rarity: R
  • #: 82
  • Creature Type or Sub Type: Enchantment
  • Rules Text Contains: At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. <em>(Damage causes loss of life.)</em> <br>Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
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Original: $20.00

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Bloodchief Ascension [ZEN - 82]

$20.00

$7.00

Bloodchief Ascension [ZEN - 82]

  • Rarity: R
  • #: 82
  • Creature Type or Sub Type: Enchantment
  • Rules Text Contains: At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. <em>(Damage causes loss of life.)</em> <br>Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

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  • Rarity: R
  • #: 82
  • Creature Type or Sub Type: Enchantment
  • Rules Text Contains: At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. <em>(Damage causes loss of life.)</em> <br>Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Bloodchief Ascension [ZEN - 82] | Pats Games