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![Case of the Locked Hothouse [MKM - 155]](https://img.getpatsgames.shop/images/product/case-of-the-locked-hothouse-murders-at-karlov-manor-533889-1.jpg)
Case of the Locked Hothouse [MKM - 155]
- Rarity: R
- #: 155
- Creature Type or Sub Type: Enchantment — Case
-
Rules Text Contains: You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
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From $2.75
Case of the Locked Hothouse [MKM - 155]—
$2.75
Case of the Locked Hothouse [MKM - 155]
- Rarity: R
- #: 155
- Creature Type or Sub Type: Enchantment — Case
-
Rules Text Contains: You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
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Description
- Rarity: R
- #: 155
- Creature Type or Sub Type: Enchantment — Case
-
Rules Text Contains: You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.












