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Champions of the Shoal [ECL - 46]
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Champions of the Shoal [ECL - 46]

Champions of the Shoal [ECL - 46]

  • Rarity:

    R

  • #:

    46

  • Creature Type or Sub Type:

    Creature — Merfolk Soldier

  • P:

    4

  • T:

    6

  • Rules Text Contains:

    As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.)

    Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it.

    When this creature leaves the battlefield, return the exiled card to its owner's hand.

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Champions of the Shoal [ECL - 46]
$0.50

Champions of the Shoal [ECL - 46]

  • Rarity:

    R

  • #:

    46

  • Creature Type or Sub Type:

    Creature — Merfolk Soldier

  • P:

    4

  • T:

    6

  • Rules Text Contains:

    As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.)

    Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it.

    When this creature leaves the battlefield, return the exiled card to its owner's hand.

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Description

  • Rarity:

    R

  • #:

    46

  • Creature Type or Sub Type:

    Creature — Merfolk Soldier

  • P:

    4

  • T:

    6

  • Rules Text Contains:

    As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.)

    Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it.

    When this creature leaves the battlefield, return the exiled card to its owner's hand.

Champions of the Shoal [ECL - 46] | Pats Games