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Cyberdrive Awakener [NEC - 12]
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Cyberdrive Awakener [NEC - 12]

Cyberdrive Awakener [NEC - 12]

  • Rarity: R
  • #: 12
  • Creature Type or Sub Type: Artifact Creature — Construct
  • P: 4
  • T: 4
  • Rules Text Contains: Flying Other artifact creatures you control have flying. When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.
$6.75
Cyberdrive Awakener [NEC - 12]
$6.75

Cyberdrive Awakener [NEC - 12]

  • Rarity: R
  • #: 12
  • Creature Type or Sub Type: Artifact Creature — Construct
  • P: 4
  • T: 4
  • Rules Text Contains: Flying Other artifact creatures you control have flying. When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.

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  • Rarity: R
  • #: 12
  • Creature Type or Sub Type: Artifact Creature — Construct
  • P: 4
  • T: 4
  • Rules Text Contains: Flying Other artifact creatures you control have flying. When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.
Cyberdrive Awakener [NEC - 12] | Pats Games