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Flameskull [AFR& - 143]
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Flameskull [AFR& - 143]

Flameskull [AFR& - 143]

  • Rarity:

    M

  • #:

    143

  • Creature Type or Sub Type:

    Creature — Skeleton

  • P:

    3

  • T:

    1

  • Rules Text Contains:

    Flying

    Flameskull can't block.

    Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.)

$7.00
Flameskull [AFR& - 143]
$7.00

Flameskull [AFR& - 143]

  • Rarity:

    M

  • #:

    143

  • Creature Type or Sub Type:

    Creature — Skeleton

  • P:

    3

  • T:

    1

  • Rules Text Contains:

    Flying

    Flameskull can't block.

    Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.)

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Description

  • Rarity:

    M

  • #:

    143

  • Creature Type or Sub Type:

    Creature — Skeleton

  • P:

    3

  • T:

    1

  • Rules Text Contains:

    Flying

    Flameskull can't block.

    Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.)

Flameskull [AFR& - 143] | Pats Games