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Graveyard Trespasser [MID - 104]
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Rarity:
R
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#:
104
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Creature Type or Sub Type:
Creature — Human Werewolf // Creature — Werewolf
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P:
3/4
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T:
3/4
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Rules Text Contains:
Ward—Discard a card.
Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
//
Graveyard Glutton
Ward—Discard a card.
Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Original: $0.50
-66%$0.50
$0.17Graveyard Trespasser [MID - 104]
-
Rarity:
R
-
#:
104
-
Creature Type or Sub Type:
Creature — Human Werewolf // Creature — Werewolf
-
P:
3/4
-
T:
3/4
-
Rules Text Contains:
Ward—Discard a card.
Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
//
Graveyard Glutton
Ward—Discard a card.
Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
-
Rarity:
R
-
#:
104
-
Creature Type or Sub Type:
Creature — Human Werewolf // Creature — Werewolf
-
P:
3/4
-
T:
3/4
-
Rules Text Contains:
Ward—Discard a card.
Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
//
Graveyard Glutton
Ward—Discard a card.
Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)












