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Hanweir Battlements [INR - 279]
- Rarity: R
- #: 279
- Creature Type or Sub Type: Land
-
Rules Text Contains: T: Add C.
R, T: Target creature gains haste until end of turn.
3RR, T: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
-------------
Meld Partner: Hanweir Garrison
When Melded, it becomes the following:
Hanweir, the Writhing Township
Legendary Creature — Eldrazi Ooze
Trample, haste
Whenever Hanweir attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.
7/4
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$0.70Hanweir Battlements [INR - 279]
- Rarity: R
- #: 279
- Creature Type or Sub Type: Land
-
Rules Text Contains: T: Add C.
R, T: Target creature gains haste until end of turn.
3RR, T: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
-------------
Meld Partner: Hanweir Garrison
When Melded, it becomes the following:
Hanweir, the Writhing Township
Legendary Creature — Eldrazi Ooze
Trample, haste
Whenever Hanweir attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.
7/4
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Description
- Rarity: R
- #: 279
- Creature Type or Sub Type: Land
-
Rules Text Contains: T: Add C.
R, T: Target creature gains haste until end of turn.
3RR, T: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
-------------
Meld Partner: Hanweir Garrison
When Melded, it becomes the following:
Hanweir, the Writhing Township
Legendary Creature — Eldrazi Ooze
Trample, haste
Whenever Hanweir attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.
7/4












