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Hinterland Harbor [TMC - 69]
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Hinterland Harbor [TMC - 69]

Hinterland Harbor [TMC - 69]

  • Rarity:

    R

  • #:

    69

  • Creature Type or Sub Type:

    Land

  • Rules Text Contains:

    This land enters tapped unless you control a Forest or an Island.

    T: Add G or U.

  • Flavor:

    The 79th dimension of Null-Time—the one the Time Masters call home—is the most stable. Ironically, it is lost to time whether they settled there because of that stability or if they made it so.

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Original: $0.50

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Hinterland Harbor [TMC - 69]

$0.50

$0.17

Hinterland Harbor [TMC - 69]

  • Rarity:

    R

  • #:

    69

  • Creature Type or Sub Type:

    Land

  • Rules Text Contains:

    This land enters tapped unless you control a Forest or an Island.

    T: Add G or U.

  • Flavor:

    The 79th dimension of Null-Time—the one the Time Masters call home—is the most stable. Ironically, it is lost to time whether they settled there because of that stability or if they made it so.

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Description

  • Rarity:

    R

  • #:

    69

  • Creature Type or Sub Type:

    Land

  • Rules Text Contains:

    This land enters tapped unless you control a Forest or an Island.

    T: Add G or U.

  • Flavor:

    The 79th dimension of Null-Time—the one the Time Masters call home—is the most stable. Ironically, it is lost to time whether they settled there because of that stability or if they made it so.

Hinterland Harbor [TMC - 69] | Pats Games