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Lair of the Hydra (Dungeon Module) [AFR - 356]
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Lair of the Hydra (Dungeon Module) [AFR - 356]

Lair of the Hydra (Dungeon Module) [AFR - 356]

  • Rarity:

    R

  • #:

    356

  • Creature Type or Sub Type:

    Land

  • Rules Text Contains:

    If you control two or more other lands, Lair of the Hydra enters the battlefield tapped.

    T: Add G.

    XG: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.

$0.70

Original: $2.00

-65%
Lair of the Hydra (Dungeon Module) [AFR - 356]

$2.00

$0.70

Lair of the Hydra (Dungeon Module) [AFR - 356]

  • Rarity:

    R

  • #:

    356

  • Creature Type or Sub Type:

    Land

  • Rules Text Contains:

    If you control two or more other lands, Lair of the Hydra enters the battlefield tapped.

    T: Add G.

    XG: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.

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Description

  • Rarity:

    R

  • #:

    356

  • Creature Type or Sub Type:

    Land

  • Rules Text Contains:

    If you control two or more other lands, Lair of the Hydra enters the battlefield tapped.

    T: Add G.

    XG: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.

Lair of the Hydra (Dungeon Module) [AFR - 356] | Pats Games