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Lost Auramancers [TSR - 24]
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Lost Auramancers [TSR - 24]

Lost Auramancers [TSR - 24]

  • Rarity: U
  • #: 24
  • Creature Type or Sub Type: Creature — Human Wizard
  • P: 3
  • T: 3
  • Rules Text Contains: Vanishing 3 <em>(This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)</em> <br>When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle your library.
$0.50
Lost Auramancers [TSR - 24]
$0.50

Lost Auramancers [TSR - 24]

  • Rarity: U
  • #: 24
  • Creature Type or Sub Type: Creature — Human Wizard
  • P: 3
  • T: 3
  • Rules Text Contains: Vanishing 3 <em>(This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)</em> <br>When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle your library.

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  • Rarity: U
  • #: 24
  • Creature Type or Sub Type: Creature — Human Wizard
  • P: 3
  • T: 3
  • Rules Text Contains: Vanishing 3 <em>(This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)</em> <br>When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle your library.
Lost Auramancers [TSR - 24] | Pats Games