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Ring of Evos Isle [M13 - 211]
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Ring of Evos Isle [M13 - 211]

Ring of Evos Isle [M13 - 211]

  • Rarity: U
  • #: 211
  • Creature Type or Sub Type: Artifact — Equipment
  • Rules Text Contains: 2: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
    At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.
    Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
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Ring of Evos Isle [M13 - 211]
$0.50

Ring of Evos Isle [M13 - 211]

  • Rarity: U
  • #: 211
  • Creature Type or Sub Type: Artifact — Equipment
  • Rules Text Contains: 2: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
    At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.
    Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

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  • Rarity: U
  • #: 211
  • Creature Type or Sub Type: Artifact — Equipment
  • Rules Text Contains: 2: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
    At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.
    Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Ring of Evos Isle [M13 - 211] | Pats Games