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Ripples of Potential [EOC - 77]
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Ripples of Potential [EOC - 77]

Ripples of Potential [EOC - 77]

  • Rarity: R
  • #: 77
  • Creature Type or Sub Type: Instant
  • Rules Text Contains: Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
$0.44

Original: $1.25

-65%
Ripples of Potential [EOC - 77]

$1.25

$0.44

Ripples of Potential [EOC - 77]

  • Rarity: R
  • #: 77
  • Creature Type or Sub Type: Instant
  • Rules Text Contains: Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

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  • Rarity: R
  • #: 77
  • Creature Type or Sub Type: Instant
  • Rules Text Contains: Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Ripples of Potential [EOC - 77] | Pats Games