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Rogue Class [AFR - 230]
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Rogue Class [AFR - 230]

Rogue Class [AFR - 230]

  • Rarity: R
  • #: 230
  • Creature Type or Sub Type: Enchantment — Class
  • Rules Text Contains: (Gain the next level as a sorcery to add its ability.)
    Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.
    1UB: Level 2
    Creatures you control have menace.
    2UB: Level 3
    You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.
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Original: $1.25

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Rogue Class [AFR - 230]

$1.25

$0.44

Rogue Class [AFR - 230]

  • Rarity: R
  • #: 230
  • Creature Type or Sub Type: Enchantment — Class
  • Rules Text Contains: (Gain the next level as a sorcery to add its ability.)
    Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.
    1UB: Level 2
    Creatures you control have menace.
    2UB: Level 3
    You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.

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  • Rarity: R
  • #: 230
  • Creature Type or Sub Type: Enchantment — Class
  • Rules Text Contains: (Gain the next level as a sorcery to add its ability.)
    Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.
    1UB: Level 2
    Creatures you control have menace.
    2UB: Level 3
    You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.
Rogue Class [AFR - 230] | Pats Games