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Shackle Slinger [OTJ - 65]
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Shackle Slinger [OTJ - 65]

Shackle Slinger [OTJ - 65]

  • Rarity: U
  • #: 65
  • Creature Type or Sub Type: Creature — Human Soldier
  • P: 3
  • T: 2
  • Rules Text Contains: Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
  • Flavor: Even when he missed the wrists, a pair of thundercuffs to the head got the job done.
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From $0.17

Original: $0.50

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Shackle Slinger [OTJ - 65]

$0.50

$0.17

Shackle Slinger [OTJ - 65]

  • Rarity: U
  • #: 65
  • Creature Type or Sub Type: Creature — Human Soldier
  • P: 3
  • T: 2
  • Rules Text Contains: Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
  • Flavor: Even when he missed the wrists, a pair of thundercuffs to the head got the job done.

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  • Rarity: U
  • #: 65
  • Creature Type or Sub Type: Creature — Human Soldier
  • P: 3
  • T: 2
  • Rules Text Contains: Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
  • Flavor: Even when he missed the wrists, a pair of thundercuffs to the head got the job done.
Shackle Slinger [OTJ - 65] | Pats Games