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Six [MH3 - 169]
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Six [MH3 - 169]

Six [MH3 - 169]

  • Rarity: R
  • #: 169
  • Creature Type or Sub Type: Legendary Creature — Treefolk
  • P: 2
  • T: 4
  • Rules Text Contains: Reach <br> Whenever Six attacks, mill three cards. You may put a land card from among them into your hand. <br> As long as it's your turn, nonland permanent cards in your graveyard have retrace. <em>(You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)</em>
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From $1.75

Original: $5.00

-65%
Six [MH3 - 169]

$5.00

$1.75

Six [MH3 - 169]

  • Rarity: R
  • #: 169
  • Creature Type or Sub Type: Legendary Creature — Treefolk
  • P: 2
  • T: 4
  • Rules Text Contains: Reach <br> Whenever Six attacks, mill three cards. You may put a land card from among them into your hand. <br> As long as it's your turn, nonland permanent cards in your graveyard have retrace. <em>(You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)</em>

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  • Rarity: R
  • #: 169
  • Creature Type or Sub Type: Legendary Creature — Treefolk
  • P: 2
  • T: 4
  • Rules Text Contains: Reach <br> Whenever Six attacks, mill three cards. You may put a land card from among them into your hand. <br> As long as it's your turn, nonland permanent cards in your graveyard have retrace. <em>(You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)</em>
Six [MH3 - 169] | Pats Games