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Skinwing [2XM - 288]
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Skinwing [2XM - 288]

Skinwing [2XM - 288]

  • Rarity: C
  • #: 288
  • Creature Type or Sub Type: Artifact — Equipment
  • Rules Text Contains: Living weapon <em>(When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)</em> <br> Equipped creature gets +2/+2 and has flying. <br> Equip 6
$0.50
Skinwing [2XM - 288]
$0.50

Skinwing [2XM - 288]

  • Rarity: C
  • #: 288
  • Creature Type or Sub Type: Artifact — Equipment
  • Rules Text Contains: Living weapon <em>(When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)</em> <br> Equipped creature gets +2/+2 and has flying. <br> Equip 6

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Description

  • Rarity: C
  • #: 288
  • Creature Type or Sub Type: Artifact — Equipment
  • Rules Text Contains: Living weapon <em>(When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)</em> <br> Equipped creature gets +2/+2 and has flying. <br> Equip 6
Skinwing [2XM - 288] | Pats Games