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![Suspicious Stowaway (Showcase) [MID - 288]](https://img.getpatsgames.shop/images/product/suspicious-stowaway-showcase-innistrad-midnight-hunt-248115-1.jpg)
Suspicious Stowaway (Showcase) [MID - 288]
- Rarity: R
- #: 288
- Creature Type or Sub Type: Creature — Human Rogue Werewolf
- P: 1/2
- T: 1/1
-
Rules Text Contains: Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound
//
Seafaring Werewolf
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Suspicious Stowaway (Showcase) [MID - 288]—
$0.50
Suspicious Stowaway (Showcase) [MID - 288]
- Rarity: R
- #: 288
- Creature Type or Sub Type: Creature — Human Rogue Werewolf
- P: 1/2
- T: 1/1
-
Rules Text Contains: Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound
//
Seafaring Werewolf
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Description
- Rarity: R
- #: 288
- Creature Type or Sub Type: Creature — Human Rogue Werewolf
- P: 1/2
- T: 1/1
-
Rules Text Contains: Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound
//
Seafaring Werewolf
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)












