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Take the Fall [OTJ - 73]
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Take the Fall [OTJ - 73]

Take the Fall [OTJ - 73]

  • Rarity: C
  • #: 73
  • Creature Type or Sub Type: Instant
  • Rules Text Contains: Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
    Draw a card.
  • Flavor: Dewey had been briefed on every aspect of the plan . . . except the bit where he was left holding the bag.
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Take the Fall [OTJ - 73]

$0.50

$0.17

Take the Fall [OTJ - 73]

  • Rarity: C
  • #: 73
  • Creature Type or Sub Type: Instant
  • Rules Text Contains: Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
    Draw a card.
  • Flavor: Dewey had been briefed on every aspect of the plan . . . except the bit where he was left holding the bag.

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Description

  • Rarity: C
  • #: 73
  • Creature Type or Sub Type: Instant
  • Rules Text Contains: Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
    Draw a card.
  • Flavor: Dewey had been briefed on every aspect of the plan . . . except the bit where he was left holding the bag.
Take the Fall [OTJ - 73] | Pats Games