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Terra, Magical Adept (Extended Art) [FIN - 511]
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Terra, Magical Adept (Extended Art) [FIN - 511]

Terra, Magical Adept (Extended Art) [FIN - 511]

  • Rarity:

    M

  • #:

    511

  • Creature Type or Sub Type:

    Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga Wizard

  • P:

    4/6

  • T:

    2/6

  • Rules Text Contains:

    When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.

    Trance — 4RG, T: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

    //

    Esper Terra

    (As this saga enters and after your draw step, add a lore counter.)

    [I] [II] [III] Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.

    [IV] Add WW, UU, BB, RR, and GG. Exile Esper Terra, then return it to the battlefield (front face up).

    Flying

$4.02

Original: $11.50

-65%
Terra, Magical Adept (Extended Art) [FIN - 511]

$11.50

$4.02

Terra, Magical Adept (Extended Art) [FIN - 511]

  • Rarity:

    M

  • #:

    511

  • Creature Type or Sub Type:

    Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga Wizard

  • P:

    4/6

  • T:

    2/6

  • Rules Text Contains:

    When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.

    Trance — 4RG, T: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

    //

    Esper Terra

    (As this saga enters and after your draw step, add a lore counter.)

    [I] [II] [III] Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.

    [IV] Add WW, UU, BB, RR, and GG. Exile Esper Terra, then return it to the battlefield (front face up).

    Flying

Product Information

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Description

  • Rarity:

    M

  • #:

    511

  • Creature Type or Sub Type:

    Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga Wizard

  • P:

    4/6

  • T:

    2/6

  • Rules Text Contains:

    When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.

    Trance — 4RG, T: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

    //

    Esper Terra

    (As this saga enters and after your draw step, add a lore counter.)

    [I] [II] [III] Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.

    [IV] Add WW, UU, BB, RR, and GG. Exile Esper Terra, then return it to the battlefield (front face up).

    Flying

Terra, Magical Adept (Extended Art) [FIN - 511] | Pats Games