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![Terra, Magical Adept [FIN - 245]](https://img.getpatsgames.shop/images/product/terra-magical-adept-final-fantasy-631013-1.jpg)
Terra, Magical Adept [FIN - 245]
- Rarity: M
- #: 245
- Creature Type or Sub Type: Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga Wizard
- P: 4/6
- T: 2/6
-
Rules Text Contains: When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
Trance — 4RG, T: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
//
Esper Terra
(As this saga enters and after your draw step, add a lore counter.)
[I] [II] [III] Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
[IV] Add WW, UU, BB, RR, GG. Exile Esper Terra, then return it to the battlefield (front face up).
Flying
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$0.61Terra, Magical Adept [FIN - 245]
- Rarity: M
- #: 245
- Creature Type or Sub Type: Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga Wizard
- P: 4/6
- T: 2/6
-
Rules Text Contains: When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
Trance — 4RG, T: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
//
Esper Terra
(As this saga enters and after your draw step, add a lore counter.)
[I] [II] [III] Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
[IV] Add WW, UU, BB, RR, GG. Exile Esper Terra, then return it to the battlefield (front face up).
Flying
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Description
- Rarity: M
- #: 245
- Creature Type or Sub Type: Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga Wizard
- P: 4/6
- T: 2/6
-
Rules Text Contains: When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
Trance — 4RG, T: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
//
Esper Terra
(As this saga enters and after your draw step, add a lore counter.)
[I] [II] [III] Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
[IV] Add WW, UU, BB, RR, GG. Exile Esper Terra, then return it to the battlefield (front face up).
Flying












