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![True Identity [MKC - 16]](https://img.getpatsgames.shop/images/product/true-identity-commander-murders-at-karlov-manor-535814-1.jpg)
True Identity [MKC - 16]
- Rarity: R
- #: 16
- Creature Type or Sub Type: Enchantment
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Rules Text Contains: Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn.
Disguise W (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)
$0.17
Original: $0.50
-66%True Identity [MKC - 16]—
$0.50
$0.17True Identity [MKC - 16]
- Rarity: R
- #: 16
- Creature Type or Sub Type: Enchantment
-
Rules Text Contains: Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn.
Disguise W (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)
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Description
- Rarity: R
- #: 16
- Creature Type or Sub Type: Enchantment
-
Rules Text Contains: Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn.
Disguise W (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)












