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True Identity [MKC - 16]
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True Identity [MKC - 16]

True Identity [MKC - 16]

  • Rarity: R
  • #: 16
  • Creature Type or Sub Type: Enchantment
  • Rules Text Contains: Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn.
    Disguise W (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)
$0.17

Original: $0.50

-66%
True Identity [MKC - 16]

$0.50

$0.17

True Identity [MKC - 16]

  • Rarity: R
  • #: 16
  • Creature Type or Sub Type: Enchantment
  • Rules Text Contains: Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn.
    Disguise W (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

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  • Rarity: R
  • #: 16
  • Creature Type or Sub Type: Enchantment
  • Rules Text Contains: Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn.
    Disguise W (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)
True Identity [MKC - 16] | Pats Games