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Vault 12: The Necropolis [PIP - 51]
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Vault 12: The Necropolis [PIP - 51]

Vault 12: The Necropolis [PIP - 51]

  • Rarity:

    R

  • #:

    51

  • Creature Type or Sub Type:

    Enchantment — Saga

  • Rules Text Contains:

    (As this Saga enters and after your draw step, add a lore counter. Sacifice after III.)

    I — Each player gets three rad counters.

    II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.

    III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.

$5.50
Vault 12: The Necropolis [PIP - 51]
$5.50

Vault 12: The Necropolis [PIP - 51]

  • Rarity:

    R

  • #:

    51

  • Creature Type or Sub Type:

    Enchantment — Saga

  • Rules Text Contains:

    (As this Saga enters and after your draw step, add a lore counter. Sacifice after III.)

    I — Each player gets three rad counters.

    II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.

    III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.

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Description

  • Rarity:

    R

  • #:

    51

  • Creature Type or Sub Type:

    Enchantment — Saga

  • Rules Text Contains:

    (As this Saga enters and after your draw step, add a lore counter. Sacifice after III.)

    I — Each player gets three rad counters.

    II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.

    III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.

Vault 12: The Necropolis [PIP - 51] | Pats Games