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Walking Bulwark [DMU - 241]
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Walking Bulwark [DMU - 241]

Walking Bulwark [DMU - 241]

  • Rarity: U
  • #: 241
  • Creature Type or Sub Type: Artifact Creature — Golem
  • P: 0
  • T: 3
  • Rules Text Contains: Defender
    2: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
$0.50
Walking Bulwark [DMU - 241]
$0.50

Walking Bulwark [DMU - 241]

  • Rarity: U
  • #: 241
  • Creature Type or Sub Type: Artifact Creature — Golem
  • P: 0
  • T: 3
  • Rules Text Contains: Defender
    2: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.

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Description

  • Rarity: U
  • #: 241
  • Creature Type or Sub Type: Artifact Creature — Golem
  • P: 0
  • T: 3
  • Rules Text Contains: Defender
    2: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
Walking Bulwark [DMU - 241] | Pats Games