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Wanderwine Prophets [LRW - 95]
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Wanderwine Prophets [LRW - 95]

Wanderwine Prophets [LRW - 95]

  • Rarity: R
  • #: 95
  • Creature Type or Sub Type: Creature — Merfolk Wizard
  • P: 4
  • T: 4
  • Rules Text Contains: Champion a Merfolk (When this comes into play, sacrifice it unless you remove another Merfolk you control from the game. When this leaves play, that card returns to play.)
    Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
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From $4.72

Original: $13.50

-65%
Wanderwine Prophets [LRW - 95]

$13.50

$4.72

Wanderwine Prophets [LRW - 95]

  • Rarity: R
  • #: 95
  • Creature Type or Sub Type: Creature — Merfolk Wizard
  • P: 4
  • T: 4
  • Rules Text Contains: Champion a Merfolk (When this comes into play, sacrifice it unless you remove another Merfolk you control from the game. When this leaves play, that card returns to play.)
    Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.

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  • Rarity: R
  • #: 95
  • Creature Type or Sub Type: Creature — Merfolk Wizard
  • P: 4
  • T: 4
  • Rules Text Contains: Champion a Merfolk (When this comes into play, sacrifice it unless you remove another Merfolk you control from the game. When this leaves play, that card returns to play.)
    Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
Wanderwine Prophets [LRW - 95] | Pats Games