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Warmonger's Chariot [CNS - 207]
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Warmonger's Chariot [CNS - 207]

Warmonger's Chariot [CNS - 207]

  • Rarity: U
  • #: 207
  • Creature Type or Sub Type: Artifact — Equipment
  • Rules Text Contains: Equipped creature gets +2/+2.
    As long as equipped creature has defender, it can attack as though it didn't have defender.
    Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
  • Flavor: The best defense is a good offense.
$0.17

Original: $0.50

-66%
Warmonger's Chariot [CNS - 207]

$0.50

$0.17

Warmonger's Chariot [CNS - 207]

  • Rarity: U
  • #: 207
  • Creature Type or Sub Type: Artifact — Equipment
  • Rules Text Contains: Equipped creature gets +2/+2.
    As long as equipped creature has defender, it can attack as though it didn't have defender.
    Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
  • Flavor: The best defense is a good offense.

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Description

  • Rarity: U
  • #: 207
  • Creature Type or Sub Type: Artifact — Equipment
  • Rules Text Contains: Equipped creature gets +2/+2.
    As long as equipped creature has defender, it can attack as though it didn't have defender.
    Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
  • Flavor: The best defense is a good offense.
Warmonger's Chariot [CNS - 207] | Pats Games