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Water Whip [TLE - 227]
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Water Whip [TLE - 227]

Water Whip [TLE - 227]

  • Rarity:

    R

  • #:

    227

  • Creature Type or Sub Type:

    Sorcery — Lesson

  • Rules Text Contains:

    As an additional cost to cast this spell, waterbend 5. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for 1.)

    Return up to two target creatures to their owners' hands. Draw two cards.

  • Flavor:

    "The key is getting the wrist movement right."

$0.70

Original: $2.00

-65%
Water Whip [TLE - 227]

$2.00

$0.70

Water Whip [TLE - 227]

  • Rarity:

    R

  • #:

    227

  • Creature Type or Sub Type:

    Sorcery — Lesson

  • Rules Text Contains:

    As an additional cost to cast this spell, waterbend 5. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for 1.)

    Return up to two target creatures to their owners' hands. Draw two cards.

  • Flavor:

    "The key is getting the wrist movement right."

Product Information

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Description

  • Rarity:

    R

  • #:

    227

  • Creature Type or Sub Type:

    Sorcery — Lesson

  • Rules Text Contains:

    As an additional cost to cast this spell, waterbend 5. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for 1.)

    Return up to two target creatures to their owners' hands. Draw two cards.

  • Flavor:

    "The key is getting the wrist movement right."

Water Whip [TLE - 227] | Pats Games