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Wheel of Fate [C16 - 138]
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Wheel of Fate [C16 - 138]

Wheel of Fate [C16 - 138]

  • Rarity: R
  • #: 138
  • Creature Type or Sub Type: Sorcery
  • Rules Text Contains: Suspend 4—1R (Rather than cast this card from your hand, pay 1R and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
    Each player discards his or her hand, then draws seven cards.
$0.70

Original: $2.00

-65%
Wheel of Fate [C16 - 138]

$2.00

$0.70

Wheel of Fate [C16 - 138]

  • Rarity: R
  • #: 138
  • Creature Type or Sub Type: Sorcery
  • Rules Text Contains: Suspend 4—1R (Rather than cast this card from your hand, pay 1R and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
    Each player discards his or her hand, then draws seven cards.

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Description

  • Rarity: R
  • #: 138
  • Creature Type or Sub Type: Sorcery
  • Rules Text Contains: Suspend 4—1R (Rather than cast this card from your hand, pay 1R and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
    Each player discards his or her hand, then draws seven cards.
Wheel of Fate [C16 - 138] | Pats Games