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Wingnut, Bat on the Belfry [TMT - 110]
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Wingnut, Bat on the Belfry [TMT - 110]

Wingnut, Bat on the Belfry [TMT - 110]

  • Rarity:

    U

  • #:

    110

  • Creature Type or Sub Type:

    Legendary Creature — Bat Mutant

  • P:

    1

  • T:

    2

  • Rules Text Contains:

    Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn.

    Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn.

  • Flavor:

    "Tell me, Screwloose, aren't we good? Mmhm. So, wouldn't that make them evil? Right!"

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From $0.17

Original: $0.50

-66%
Wingnut, Bat on the Belfry [TMT - 110]

$0.50

$0.17

Wingnut, Bat on the Belfry [TMT - 110]

  • Rarity:

    U

  • #:

    110

  • Creature Type or Sub Type:

    Legendary Creature — Bat Mutant

  • P:

    1

  • T:

    2

  • Rules Text Contains:

    Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn.

    Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn.

  • Flavor:

    "Tell me, Screwloose, aren't we good? Mmhm. So, wouldn't that make them evil? Right!"

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Description

  • Rarity:

    U

  • #:

    110

  • Creature Type or Sub Type:

    Legendary Creature — Bat Mutant

  • P:

    1

  • T:

    2

  • Rules Text Contains:

    Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn.

    Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn.

  • Flavor:

    "Tell me, Screwloose, aren't we good? Mmhm. So, wouldn't that make them evil? Right!"

Wingnut, Bat on the Belfry [TMT - 110] | Pats Games