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Witch-Maw Nephilim [GPT - 138]
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Witch-Maw Nephilim [GPT - 138]

Witch-Maw Nephilim [GPT - 138]

  • Rarity: R
  • #: 138
  • Creature Type or Sub Type: Creature — Nephilim
  • P: 1
  • T: 1
  • Rules Text Contains: Whenever you play a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
    Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
  • Flavor: When it awoke, it shattered the hillsides to make way for its passage.
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Witch-Maw Nephilim [GPT - 138]
$8.75

Witch-Maw Nephilim [GPT - 138]

  • Rarity: R
  • #: 138
  • Creature Type or Sub Type: Creature — Nephilim
  • P: 1
  • T: 1
  • Rules Text Contains: Whenever you play a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
    Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
  • Flavor: When it awoke, it shattered the hillsides to make way for its passage.

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  • Rarity: R
  • #: 138
  • Creature Type or Sub Type: Creature — Nephilim
  • P: 1
  • T: 1
  • Rules Text Contains: Whenever you play a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
    Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
  • Flavor: When it awoke, it shattered the hillsides to make way for its passage.
Witch-Maw Nephilim [GPT - 138] | Pats Games