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Witch-Maw Nephilim [GPT - 138]
- Rarity: R
- #: 138
- Creature Type or Sub Type: Creature — Nephilim
- P: 1
- T: 1
-
Rules Text Contains: Whenever you play a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. - Flavor: When it awoke, it shattered the hillsides to make way for its passage.
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Witch-Maw Nephilim [GPT - 138]—
$8.75
Witch-Maw Nephilim [GPT - 138]
- Rarity: R
- #: 138
- Creature Type or Sub Type: Creature — Nephilim
- P: 1
- T: 1
-
Rules Text Contains: Whenever you play a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. - Flavor: When it awoke, it shattered the hillsides to make way for its passage.
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Description
- Rarity: R
- #: 138
- Creature Type or Sub Type: Creature — Nephilim
- P: 1
- T: 1
-
Rules Text Contains: Whenever you play a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. - Flavor: When it awoke, it shattered the hillsides to make way for its passage.












