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Wolfbitten Captive [DKA - 133]
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Wolfbitten Captive [DKA - 133]

Wolfbitten Captive [DKA - 133]

  • Rarity: R
  • #: 133
  • Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
  • P: 1/2
  • T: 1/2
  • Rules Text Contains: 1G: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn.
    At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.
    //
    Krallenhorde Killer
    3G: Krallenhorde Killer gets +4/+4 until end of turn. Activate this ability only once each turn.
    At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer.
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From $0.17

Original: $0.50

-66%
Wolfbitten Captive [DKA - 133]

$0.50

$0.17

Wolfbitten Captive [DKA - 133]

  • Rarity: R
  • #: 133
  • Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
  • P: 1/2
  • T: 1/2
  • Rules Text Contains: 1G: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn.
    At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.
    //
    Krallenhorde Killer
    3G: Krallenhorde Killer gets +4/+4 until end of turn. Activate this ability only once each turn.
    At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer.

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  • Rarity: R
  • #: 133
  • Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
  • P: 1/2
  • T: 1/2
  • Rules Text Contains: 1G: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn.
    At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.
    //
    Krallenhorde Killer
    3G: Krallenhorde Killer gets +4/+4 until end of turn. Activate this ability only once each turn.
    At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer.
Wolfbitten Captive [DKA - 133] | Pats Games