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Wolfbitten Captive [DKA - 133]
- Rarity: R
- #: 133
- Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
- P: 1/2
- T: 1/2
-
Rules Text Contains: 1G: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.
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Krallenhorde Killer
3G: Krallenhorde Killer gets +4/+4 until end of turn. Activate this ability only once each turn.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer.
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$0.17Wolfbitten Captive [DKA - 133]
- Rarity: R
- #: 133
- Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
- P: 1/2
- T: 1/2
-
Rules Text Contains: 1G: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.
//
Krallenhorde Killer
3G: Krallenhorde Killer gets +4/+4 until end of turn. Activate this ability only once each turn.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer.
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Description
- Rarity: R
- #: 133
- Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
- P: 1/2
- T: 1/2
-
Rules Text Contains: 1G: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.
//
Krallenhorde Killer
3G: Krallenhorde Killer gets +4/+4 until end of turn. Activate this ability only once each turn.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer.












