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Xenosquirrels [UNF - 96]
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Xenosquirrels [UNF - 96]

Xenosquirrels [UNF - 96]

  • Rarity: C
  • #: 96
  • Creature Type or Sub Type: Creature — Alien Squirrel
  • P: 0
  • T: 0
  • Rules Text Contains: Xenosquirrels enters the battlefield with two +1/+1 counters on it.
    After you roll a die, you may remove a +1/+1 counter from Xenosquirrels. If you do, increase or decrease the result by 1.
  • Flavor: "Hey Glaxxar, did you remember to seal the vents on the seat belt control module?"
    —Truss, chief engineer
$0.17

Original: $0.50

-66%
Xenosquirrels [UNF - 96]

$0.50

$0.17

Xenosquirrels [UNF - 96]

  • Rarity: C
  • #: 96
  • Creature Type or Sub Type: Creature — Alien Squirrel
  • P: 0
  • T: 0
  • Rules Text Contains: Xenosquirrels enters the battlefield with two +1/+1 counters on it.
    After you roll a die, you may remove a +1/+1 counter from Xenosquirrels. If you do, increase or decrease the result by 1.
  • Flavor: "Hey Glaxxar, did you remember to seal the vents on the seat belt control module?"
    —Truss, chief engineer

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Description

  • Rarity: C
  • #: 96
  • Creature Type or Sub Type: Creature — Alien Squirrel
  • P: 0
  • T: 0
  • Rules Text Contains: Xenosquirrels enters the battlefield with two +1/+1 counters on it.
    After you roll a die, you may remove a +1/+1 counter from Xenosquirrels. If you do, increase or decrease the result by 1.
  • Flavor: "Hey Glaxxar, did you remember to seal the vents on the seat belt control module?"
    —Truss, chief engineer
Xenosquirrels [UNF - 96] | Pats Games